This ties into a limb-targeting system which allows characters to chop off, for example, an enemy's tail. This system was already present in Xenoblade Chronicles with increased backstab and flanking damage but in this game, there are now clear indicators in the menu showing exact targeting locations as well as a reticle on the enemy's body. New this time is the attack-location indicator that shows where the player is currently aiming/attacking. For example, melee arts only charge up when the player is executing melee auto-attacks Positioning & Targeting This charge system is tied to the melee/ranged attack by only charging up arts in the palette that are associated with the current auto-attack type. If the player lets an art cool down twice, it is charging up that art and applying additional enhancements to it when used again, such as extra damage or buffs/debuffs. New to the arts palette is a risk/reward mechanic that directly ties into the cooldown. Melee attacks grant more TP as the risk of getting hit increases in close-up combat situations. Attacking builds up Tension Points (TP) that can be used to, for example, revive a fallen character during battle. Unlike Xenoblade Chronicles, all characters can now instantly switch between melee and long-range weapons-even mid-battle. The available skills change when entering a Skell and allow for different types of attack and even aerial combat. Players will be able to freely transition between on-foot and Skell combat during battle. These are split into melee and ranged attacks, buff and debuff arts with a most likely character-specific special skill in the center. The battle menu is again based on special skills called arts. Arts The battle system has evolved since Xenoblade Chronicles. Battles take place in real time, without transition screens but they are menu based and enforce cooldowns on arts. The real-time battle is an advanced version of the system introduced in the Wii title Xenoblade Chronicles. In addition to greatly increasing movement speed and mobility, certain areas can only be reached in a Skell. Their main form also can be upgraded to fly later in the game. Skells can also be upgraded to transform into ground vehicles such as bikes or tanks and can even travel across water.
Only licensed members of BLADE are allowed to pilot one of these mechanical combat suits. Skells, or Dolls in the Japanese version, are a big part of Xenoblade Chronnicles X.
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The creation system allows for setting a wide range of variables, including sex, hair style, eye, and skin color, skin adornments such as tattoos, and a variety of voice options. The game features a character creation system that allows the player to create their own custom protagonist.
A Western release followed on December 4, 2015. Xenoblade Chronicles X released first in Japan on April 29, 2015.
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The game was revealed in a Nintendo Direct on Janudetailing future software for Wii U. Xenoblade Chronicles X is a RPG from MonolithSoft under executive director Tetsuya Takahashi. Overview A big world to explore on foot or via mech.